Woodkid - Reactor


I was the technical director on this project overseeing the simulation and render pipeline as well as developing a large toolset for the simulation look development.
We were recognized for several awards for this project including: D&AD, ADC Awards, and Cannes Silver Lions

I developed several simulation, pipeline, and rendering tools specifically for the lava in this video. Given the scale and complexity of the pitch, we needed to have an intuitive and easy way to build our many simulations. I created a Houdini and Deadline pipeline that could handle static and animated collision geometry, direct flows, distribute our simulation on the render farm, re-topologize and cache it, and finally render it.











